PENCAPAIAN AKURASI EVALUASI BELAJAR MATEMATIKA MELALUI MEDIA APLIKASI QUIZIZ

Lili Lindasari ( Universitas Muhammadiyah Pringsewu Lampung )
Yunni Arnidha ( universitas muhammadiyah pringsewu )

Abstract

Mathematics is a subject that is seen by students as a difficult subject. This is due to monotonous learning, especially in the evaluation of learning, especially when learning is done online due to the covid-19 virus. Therefore, alternative learning is needed using interesting learning media. The teacher must choose one of the media applications that can be used as an evaluation tool to measure student understanding during online learning. One of the media used is the educational game Quizizz. The purpose of this study was to determine the effect of using quiz application media on the timeliness of learning mathematics. The type of research used in this study is quantitative using a quasi-experimental design with a non-quivalent control group design. The population in this study were all fifth grade students of SD Negeri Karangsari, totaling 49 students and all of them were used as samples. Data collection techniques used are test sheets and questionnaires. Data analysis using SPSS program assistance with hypothesis testing with t-test. The results showed that there was an effect of quiz media application on the evaluation of student learning in online learning, this was indicated by the significance value (p) was 0.000. Because the significance of p (0.000) < (0.05), and t-count 55.618 > t-table is 1.678, so the proposed hypothesis is accepted. The increase in students' abilities can be seen from the average score of students in the pre-test of 59.39 and in the post-test the average increases to 72.65

Downloads

Download data is not yet available.

References

Citra, C. A., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(2), 263. Retrieved from https://journal.unesa.ac.id/index.php/jpap/article/view/8242

Fitriyani, Y., Fauzi, I., & Sari, M. Z. (2020). Motivasi Belajar Mahasiswa Pada Pembelajaran Daring Selama Pandemik Covid-19. Profesi Pendidikan Dasar, 7(1), 121–132. https://doi.org/10.23917/ppd.v7i1.10973

Hidayati, Alexon, T. (2017). Penerapan Pendekatan Keterampilan Proses Berbasis Structure Analysis Program untuk Meningkatkan Kecermatan dan Prestasi Belajar Siswa. Jurnal Ilmiah Teknologi Pendidikan, 7(2), 2017 ISSN 2089-483X, 7(2), 98–110.

Mulyati, S., & Evendi, H. (2020). Pembelajaran Matematika melalui Media Game Quizizz untuk Meningkatkan Hasil Belajar Matematika SMP. GAUSS: Jurnal Pendidikan Matematika, 3(1), 64–73. https://doi.org/10.30656/gauss.v3i1.2127

Noor, S. (2020). Penggunaan Quizizz Dalam Penilaian Pembelajaran Pada Materi Ruang Lingkup Biologi Untuk Meningkatkan Hasil Belajar Siswa Kelas X.6 SMA 7 Banjarmasin. Pendidikan Hayati, 6(2), 1–7.

Nurfadillah Septy, Rachmadani Annisa, Cintana Shafa Salsabila, Yoranda Oktaviani Dea, Destri Savira, S. N. O. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Android Melalui Aplikasi Quiziz Pada Pelajaran Matematika VI SDN Karang Tengah 06. PENSA : Jurnal Pendidikan Dan Ilmu Sosial, 7(1), 51–60. Retrieved from https://jurnal.umj.ac.id/index.php/fbc/article/view/10017

Pusparani, H. (2020). Media Quizizz Sebagai Aplikasi Evaluasi Pembelajaran Kelas Vi Di SDN Guntur Kota Cirebon. Tunas Nusantara, 2(2), 269–279. https://doi.org/10.34001/jtn.v2i2.1496

Setiawan, A., Wigati, S., & Sulistyaningsih, D. (2019). Implementasi Media Game Edukasi Quizizz Untuk Meningkatkan Hasil Belajar Matematika Materi Sistem Persamaan Linear Tiga Variabel Kelas X IPA 7 SMA Negeri 15 Semarang Tahun Pelajaran 2019 / 2020. Seminar Nasional Edusainstek FMIPA UNIMUS 2019 ISBN, 167–173. Retrieved from http://prosiding.unimus.ac.id

Zulyadaini. (2016). Jurnal Ilmiah Universitas Batanghari Jambi Vol.16 No.1 Tahun 2016 PERBANDINGAN HASIL BELAJAR MATEMATIKA MODEL PEMBELAJARAN KOOPERATIF TIPE COOP-COOP DENGAN KONVENSIONAL. Jurnal Ilmiah Universitas Batanghari Jambi, 16(1)


Keywords  :  
Keywords: Media aplikasi quiziz, Akurasi evaluasi belajar, Matematika Quiziz application media, learning evaluation accuracy, Mathematics
Galleys  :  
Published  :  
2022-06-03
How to Cite  :  
Lindasari, L., & Arnidha, Y. (2022). PENCAPAIAN AKURASI EVALUASI BELAJAR MATEMATIKA MELALUI MEDIA APLIKASI QUIZIZ. Jurnal Muara Pendidikan, 7(1), 19–25. https://doi.org/10.52060/mp.v7i1.757
Issue  :