PENGEMBANGAN KOMIK DIGITAL DENGAN MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN PENDIDIKAN PANCASILA
Abstract
A problem-based digital comic with a learning model is being developed to help students grasp Pancasila's ideals as a unity that is mutually animated and inspired by each principle. This research follows the 4D model (define, design, develop, and disseminate). A questionnaire was used to collect data from SDIT Al-Farabi teachers and fifth-graders. This research and development developed a digital comic on the relationship between Pancasila principles using Procreate version 5.3.14. At 90% and 93.8%, the material expert validator and media expert validated the digital comic as "Very feasible". Teachers scored 95% and students 92% on the product practicality exam, certifying it as "Very Practical". The conclusion of these results shows that digital comics with the PBL model meet the standards that are worthy of being a medium in helping the learning process, by making students problem solvers through habituation of attitudes based on Pancasila values.
Downloads
References
Amalia, A. P. E., & Nugraheni, N. (2024). Pengembangan Komik Berbasis Problem Based Learning Materi Bangun Datar Untuk Meningkatkan Kemampuan Komunikasi Matematis Siswa. Jurnal Muara Pendidikan, 9(2), 308–315. https://doi.org/10.52060/mp.v9i2.2384
Artanegara, I. M. S., Agung, A. A. G., & Ambara, D. P. (2024). Komik Digital Berbasis Problem Based Learning pada Muatan IPAS Materi Kekayaan Budaya Indonesia. Jurnal Ilmiah Pendidikan Profesi Guru, 7(1), 235–245. https://doi.org/10.23887/jippg.v7i1.76917
Cahyati, W., Damayani, A. T., Wigati, T., & Suyoto. (2024). Implementasi Model Problem Based Learning (PBL) untuk Meningkatkan. JIEPP: Jurnal Inovasi, Evaluasi, Dan Pengembangan Pembelajaran, 4(2). https://doi.org/10.54371/jiepp.v4i2.467
Fitri, A. S., Aeni, A. N., & Nugraha, R. G. (2023). Pengembangan Komik Digital Untuk Meningkatkan Hasil Belajar Pada Materi Nilai-Nilai Pancasila Siswa Kelas IV Sekolah Dasar. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(1), 220. https://doi.org/10.35931/am.v7i1.1756
Johan, J. R., Iriani, T., & Maulana, A. (2023). Penerapan Model Four-D dalam Pengembangan Media Video Keterampilan Mengajar Kelompok Kecil dan Perorangan. Jurnal Pendidikan West Science, 01(06), 372–378. https://doi.org/10.58812/jpdws.v1i6.455
Pinatih, S. A. C. P., & Putra, DB. Kt. Ngr. S. (2021). Pengembangan Media Komik Digital Berbasis Pendekatan Saintifik pada Muatan IPA. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 115–121. https://doi.org/10.23887/jppp.v5i1.32279
Riyanti, D. D., Wibawa, S., & Marzuki. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN KODYA (KOMIK MEDIA DIGITAL KERAGAMAN BUDAYA) PENDIDIKAN PANCASILA KELAS IV SD NEGERI PLERET KIDUL. Pendas : Jurnal Ilmiah Pendidikan Dasar, 9(1), 1768–1778. https://doi.org/10.23969/jp.v9i1.11526
Sari, R., Ulfatun Najicha, F., & Artikel, I. (2022). MEMAHAMI NILAI-NILAI PANCASILA SEBAGAI DASAR NEGARA DALAM KEHIDUPAN MASYARAKAT. https://doi.org/10.15294/harmony.v7i1.56445
Sugiyono. (2019a). Metode Penelitian dan Pengembangan (Research and Development). Alfabeta.
Sugiyono. (2019b). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.
Sutomo, & Kusmaryono, I. (2025). Penggunaan Komik Digital sebagai Media Pembelajaran untuk The Use of Digital Comics as a Learning Medium to Enhance Learning Independence and Critical Thinking. Jurnal Riset Madrasah Ibtidaiyah (JURMIA) Februari, 2025, 5(1), 101–112. https://doi.org/10.32665/jurmia.v5i1.4074
Toma, A. A., & Reinita. (2023). Pengembangan Media Pembelajaran Canva Berbasis Model Problem Based Learning di Kelas IV Sekolah Dasar. Sekolah Dasar: Kajian Teori dan Praktik Pendidikan, 32(02), 162–177. https://doi.org/10.17977/um009v32i22023p162-177
Waisakanitri, I. D. A. T., Ganing, N. N., & Wulandari, I. G. A. A. (2023). Media Komik Digital Berbasis Problem Based Learning Muatan IPA (Ekosistem) Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 6(1), 57–70. https://doi.org/10.23887/jippg.v6i1.58651
Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141
| Keywords | : |
Keywords:
Digital Comics, Problem Based Learning, Pancasila Education
|
| Galleys | : | |
| Published | : |
2025-11-27
|
| How to Cite | : |
Triana, N. W. (2025). PENGEMBANGAN KOMIK DIGITAL DENGAN MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN PENDIDIKAN PANCASILA. Jurnal Muara Pendidikan, 10(2), 303–309. https://doi.org/10.52060/mp.v10i2.3464
|
| Issue | : |

.png)



.png)

.png)
.png)
.png)


_SCCC.png)

