PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING PADA MATAKULIAH DESAIN GRAFIS DI STKIP MUHAMMADIYAH MUARA BUNGO

Authors

  • Fauziah F STKIP Muhammadiyah Muara Bungo
  • Muhammad Hakiki STKIP Muhammadiyah Muara Bungo https://orcid.org/0000-0001-7459-7952
  • Ari Fajar Wismoyo STKIP Muhammadiyah Muara Bungo
  • Maest Pyu Amar Dievan Qiusta STKIP Muhammadiyah Muara Bungo

DOI:

https://doi.org/10.52060/pgsd.v5i1.869

Keywords:

Mobile Learning, Anroid, Graphic Design

Abstract

Technological developments in the digital transformation era occur dynamically very quickly, in a short time. This certainly affects the world of education where a concept and mechanism for the learning process is needed that integrates technology with education. The occurrence of the Covid-19 pandemic has resulted in the integration of technology with the world of education being urgently needed. One form of integrating education with technology is by developing applications for Mobile Learning (M-Learning). The research was conducted using the Research and Development method with a 4-D (four-D) Model approach, which consisted of 4 stages, namely: define, design, develop, and disseminate. This study aims to produce a smartphone application for mobile learning in graphic design courses at STKIP Muhammadiyah Muara Bungo that is valid, practical and effective. Data analysis was carried out using descriptive analysis techniques by describing the results of the validity, practicality, and effectiveness tests. Based on the results of the study, the findings obtained: (1) The smartphone application for mobile learning that was developed was declared valid in the media and material aspects, (2) Based on direct observation, the responses and responses of the application users were stated to be practical, (3) The smartphone application for mobile learning after being carried out testing is declared effective in improving learning outcomes. So, it can be concluded that the smartphone application for mobile learning in the graphic design course at STKIP Muhammadiyah Muara Bungo is valid, practical, and effective.

References

Azhar Arsyad. 2017. Media Pembelajaran. Jakarta: Raja Grafindo Persada.

Azwar, Saifuddin (2014). Metode Penelitian. Yogyakarta: Pustaka Pelajar.

binti Safie, A., Arshad, M. R. M., & binti Idris, N. (2018, June). Acceptance factor of mobile learning application for adult learners in life long learning education. In Journal of Physics: Conference Series (Vol. 1019, No. 1, p. 012070). IOP Publishing.

Borg, Walter, R. (2012). Educational Research, an Introduction. New York: Longman Icn.

Borich, Gray D. (2014). Observation Skill for Effective Teaching. New York:Macmillan Publishing Company.

Daryanto. 2016. Media Pembelajaran (Peranannya Dalam Mencapai Tujuan Pembelajaran). Yogyakarta: Gava Media.

Fadli, R., Figna, H. P., & Wijaya, I. (2018, April). Interactive learning multimedia based on Information Communications Technologies (ICT) in analyzing electrical circuits. In International Conferences on Educational, Social Sciences and Technology (pp. 240-245). Fakultas Ilmu Pendidikan UNP.

Rochmah, I. N. (2021). Development of game-based learning using a mobile app for students fractions learning. In Journal of Physics: Conference Series (Vol. 1737, No. 1, p. 012033). IOP Publishing.

Fadli, R., & Hakiki, M. (2021). Pengembangan Aplikasi Smartphone Untuk Mobile Learning Matakuliah Sistem Operasi di STKIP Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan, 6(2), 197-202.

Hakiki, M., & Fadli, R. (2021). Pengembangan Media Pembelajaran E-Learning Berbasis Web Pada Matakuliah Profesi Kependidikan Stkip Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan, 6(2), 182-189.

Hikmah Rusdi, Sudding, dan Muhammad Yunus. (2016). Pengembangan Media Pembelajaran Berbasis Android “Chembird” Pada Materi Kimia Kelas XI Di SMAN 17 Makassar. Jurnal Ecosistem, Vol.16, No.2, hal 290-301.

Intan Trivena Maria Daeng, N.N Mewengkang,Edmon R Kalesaran. (2017). Penggunaan Smartphone Dalam Menunjang Aktivitas Perkuliahan Oleh Mahasiswa Fispol Unsrat Manado. journal Acta Diurna. Volume VI. No. 1.

Martha, Z. D., Adi, E. P., & Soepriyanto, Y. (2018). E-book berbasis Mobile learning. Jurnal Kajian Teknologi Pendidikan, 1(2), 109-114.

Resti Yektyastuti, Jaslin Ikhsan. (2016). Pengembangan Media Pembelajaran Berbasis Android pada Materi Kelarutan untuk Meningkatkan Performa Akademik Peserta Didik SMA. Jurnal Inovasi Pendidikan IPA, 2(1), 88-99.

Sefriani, R., Sepriana, R., Radyuli, P., & Hakiki, M. (2022). Android-Based Blended Learning Media for Computer Maintenance Lectures. Journal of Education Technology, 6(1).

Sefriani, R., Sepriana, R., Wijaya, I., & Radyuli, P. (2021). Blended Learning with Edmodo: The Effectiveness of Statistical Learning during the COVID-19 Pandemic. International Journal of Evaluation and Research in Education, 10(1), 293-299.

Smaldino. at al. (2014). Intructional Technologiy and Media of Learning. New Jersey: Meril Prentice Hall.

Sugiyono. (2014). Metode Penelitian Bisnis. Alfabeta, Bandung.

Susilo, S. V., & Prasetyo, T. F. (2020). Bahan Ajar Mobile Learning 2D Berbasis Android: Sebuah Pembelajaran Berbasis Teknologi Dalam Menghadapi Revolusi Industri 4.0. NATURALISTIC: Jurnal Kajian Penelitian Pendidikan dan Pembelajaran, 4(2b), 587-592.

Syaiful Bahri Djamarah. (2015). Strategi Belajar Mengajar. Jakarta: Rineka Cipta.

Thiagarajan, at al. (2014). Instructional Development for Training Teachers of Exceptional Children. Bloomington: Indiana University.

Tolawo, D., Lumenta, A., & Karouw, S. (2014). Perancangan Mobile Learning Algoritma dan Pemprograman. E-Journal Teknik Informatika, Vol. 4, No. 2,(pp.1-5).

Trianto. (2012). Mendesain Model Pembelajaran Inovatif-Progresif. Jakarta: Peranada Media Group.

Published

2022-09-26

How to Cite

F, F., Hakiki, M., Wismoyo, A. F., & Qiusta, M. P. A. D. (2022). PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING PADA MATAKULIAH DESAIN GRAFIS DI STKIP MUHAMMADIYAH MUARA BUNGO. Jurnal Tunas Pendidikan, 5(1), 21–29. https://doi.org/10.52060/pgsd.v5i1.869