INTEGRATION OF CABRI 3D AND A DEEP LEARNING APPROACH IN GEOMETRY LEARNING TO IMPROVE STUDENTS’ NUMERACY LITERACY
DOI:
https://doi.org/10.52060/pgsd.v9i1.4768Abstract
Geometry learning remains challenging because it requires spatial visualization and deep conceptual understanding. This study aimed to determine the effect of integrating CABRI 3D and the Deep Learning approach on junior high school students' numeracy literacy skills in solid geometry. The study employed a quasi-experimental method with a pre-test and post-test control group design. The sample consisted of 56 ninth-grade students of SMPN 1 Bayung Lencir: 28 students in the experimental class and 28 in the control class, selected through purposive sampling. Data were collected through numeracy literacy pre-tests and post-tests and analyzed using descriptive statistics, Shapiro-Wilk, Levene, Wilcoxon Signed-Rank, and Mann-Whitney U tests on N-Gain scores. The experimental class mean increased from 38.69 to 84.82, with a mean N-Gain of 0.7385 in the high category, while the control class obtained a mean N-Gain of -0.0495. The Mann-Whitney U test showed a significance value of <0.001. Therefore, integrating CABRI 3D and the Deep Learning approach significantly improved students' numeracy literacy skills in solid geometry.
References
Alfi, S., & Tralisno, A. (2026). Penerapan Pendekatan Deep Learning Dalam Meningkatkan Kemampuan Berpikir Kritis Materi Hukum Newton. MAGNETON: Jurnal Inovasi Pembelajaran Fisika, 4(1), 57–68. https://doi.org/10.30822/b1tkzs77
Fajriana, A. R. (2025). Penggunaan Software Cabri 3D Terhadap Pemahaman Konsep Siswa pada Materi Bangun Ruang (Studi Quasi Eksperimen pada Mata Pelajaran Materi Bangun Ruang di Kelas V SD Negeri 1 Winduhaji Kec. Kuningan Kab. Kuningan) (Doctoral Dissertation, Universitas Kuningan).
Hapsari, Z. M., & Muhtadi, D. (2024). Analisis Kesulitan Peserta Didik dan Faktor-Faktor Penyebabnya Pada Materi Luas Permukaan Kerucut dan Tabung. Uninus Journal of Mathematics Education and Science (UJMES), 9(2), 55–67. https://doi.org/10.30999/ujmes.v9i2.3203
Harjun, Rizal, Bd, A. I., & Natasya, F. (2026). Strategi Pembelajaran Deep Learning dalam Pembelajaran. 1(3), 886–896.https://doi.org/doi.org/10.63822/8b0h6n47
Kementerian Pendidikan Dasar dan Menengah Republik Indonesia. (2025). Naskah Akademik Pembelajaran Mendalam Menuju Pendidikan Bermutu Untuk Semua.https://kurikulum.kemdikbud.go.id/file/1741963991_manage_file.pdf
Kementerian Pendidikan dan Kebudayaan. (2020). Asesmen nasional: Literasi numerasi. Kemendikbud.
Kharisma, N.,Septiani,D E., Suryaningsih, F., Mahdum, &Erlisnawati. (2025).Transformasi pembelajaran bermakna melalui deep learning: Kajian literatur dalam kerangka Kurikulum Merdeka. Al Zayn: Jurnal Ilmu Sosial dan Hukum, 3(3), 1895 1905. https://d oi.org/10.61104/alz.v3i3.1462
Maghfiroh, A. N., Daksana, M. F. E. H., & Salma, S. N. (2024). Efektivitas Penggunaan Media Pembelajaran Interaktif Dalam Pembelajaran Matematika di Sekolah Dasar. Griya Journal of Mathematics Education and Application, 4(1), 55–64. https://doi.org/10.29303/griya.v4i1.429
Makmur, Ernawati, & Suryaningsih, I. (2025). Model Pembelajaran Realistic Mathematics Education ( RME ) Melalui Aplikasi Cabri 3D terhadap Pemahaman Siswa Pada Materi Geometri Ruang. EQUALS: Jurnal Ilmiah Pendidikan Matematika, 8(1), 74–80. https://doi.org/10.46918/equals.v8i1.2767
Novita, R., Tralisno, A., & Alfi, S. (2025). Penerapan Pendekatan TPACK Berbantuan Cabri 3D untuk Meningkatkan Kemampuan HOTS Siswa SMP. Jurnal Cendekia: Jurnal Pendidikan Matematika, 9(3), 1668–1679. https://doi.org/10.31004/cendekia.v9i 3.4592
Nurhidayah, A., Mawarsari, V. D., & Suprapto, R. (2025). Desain Media BARUST : Media Interaktif Bangun Ruang Sisi Datar Berdasarkan Kemampuan Berpikir Geometri Van Hiele Azfa. PENDAS: Jurnal Ilmiah Pendidikan Dasar, 10(2), 361-379.
OECD. (2022). PISA 2022 assessment and analytical framework. OECD Publishing. Raharjo, T., Purwokob, R. Y., Goticoc, R. S., Ramos, R. G., & Purwaningrum, J. P. (2026). Deep learning-based e-math comic : Development and its impact on students ’ numeracy skills. Multidisciplinary Science Journal, 8(12), 1–9. https://doi.org/10.31893/multiscience. 2026767
Saputri, L., & Mardiati. (2025). DESAIN PENELITIAN QUASI EKSPERIMEN DALAM PENELITIAN PENDIDIKAN: KAJIAN PUSTAKA. Jurnal Serunai Matematika, 17(2), 78–87.
Salsabila, Y., & Yahfizham. (2024). Systematic Literature Review : Pengaruh Penggunaan Software Cabri 3d Pada Pembelajaran Matematika. Journal of Student Research (JSR), 2(4), 13–23. https://doi.org/10.55606/jsr.v2i4.3074
Tralisno, A. (2018). Pengembangan Media Pembelajaran Matematika Berbasis Multimedia Simulasi Menggunakan Adobe Flash Professional CS6 Pada Konsep Fuzzle Geometri Kelas VIII SMP. JURNAL INOVASI EDUKASI, 1(2), 25–32. https://ejournal.unaja.ac.id/index.php/ JIE/id/article/view/700
Tralisno, A. (2021). Media Origami dalam Mengatasi Problematika Pembelajaran Matematika pada Konsep Geometri di Sekolah. JURNAL INOVASI EDUKASI, 4(2), 86–94. https://doi.org/10.35141/jie.v4i2.720 Tralisno, A., Aisah,
S. S., Salsabila, E., & Wulandari, F. (2025). Pengembangan Multimedia Pembelajaran Interaktif Matematika Berbasis Simulasi Menggunakan Adobe Flash Professional CS6 Pada Bangun Datar. Primatika: Jurnal Pendidikan Matematika, 14(1), 73–90. https://jurnal.fkip.unmul.ac.id/index.p hp/primatika/article/view/4379
Tralisno, A., & Alfi, S. (2023). Efektivitas Multimedia Pembelajaran Matematika Berbasis Simulasi dalam Melatih Keterampilan Psikomotor. NUMBERS: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam,1(4),1–8. https://mathedu.joln.my.id/index.php/ edu/article/view/37
| Keywords | : |
Keywords:
Cabri 3D, Deep Learning, numeracy literacy, geometry, solid geometry
|
| Galleys | : | |
| Published | : |
2026-10-09
|
| Issue | : |
Section
Articles
|
Copyright (c) 2026 JURNAL TUNAS PENDIDIKAN

This work is licensed under a Creative Commons Attribution 4.0 International License.

.png)


311.png)


_SCCC1.png)
