WORKSHOP PEMANFAATAN MEDIA ONLINE PADLET DAN KAHOOT GAME PADA GURU SD 01 ALKHAIRAT DAN SD O4 ALKHAIRAT KOTA TERNATE
Abstract
Community Service (PKM) was carried out for teachers at SD 01 and 04 Alkhairat, Ternate City. The aim of this PKM is to improve the ability of elementary school teachers to use applications in classroom learning. This PKM is based on the results of discussions held on July 20 2024. The results of the agreement to implement the PKM are: (1) Conducting socialization about applications in learning; (2) Practicing the Online Padlet and Kahoot Game applications in workshops as a simulation; (3) Conduct evaluations in the use of applications in learning. The agreed solution is based on the results of problem identification, namely: (1) In general, students like application-based learning, especially online; (2) Teachers experience difficulties when learning is application-based, both online and offline; (3) lack of knowledge in using learning media; and (4) teachers also have difficulty operating using applications, especially online ones. The solution to this problem needs to be done and is a mutual agreement. A series of services that can be carried out in order to improve the ability to use Online Padlet and Kahoot Games at SD 01 and SD 04 Alhairat, Ternate City. This PKM involves all partners, namely SD 01 and SD 04 Alkhairat, Ternate City. Furthermore, the expected outputs in this PKM are: (1) Conducting socialization about applications in learning; (2) Application Usage Workshop and (3) Third program: FGD to increase knowledge of Online Padlet and Kahoot Game teachers. This activity involved all 26 teachers at SD 01 and SD 04 Alkhairat, Ternate City. Based on the evaluation results, the response was "very good".
References
Anviani, Rieska. 2022. “Penggunaan Aplikasi Kahoot! Dalam Meningkatkan Hasil Belajar Siswa.” 3(1):2723–8199. doi: 10.21831/ep.v3i1.31746.
Dewi Permata, Diah, Ajat Rukajat, and Yayat Herdiana. 2024. “Pemanfaatan Aplikasi Kahoot Sebagai Media Pembelajaran Pai Siswa Kelas Viii Pada Masa Pandemi Di SMP Negeri 3 Karang Bahagia BekasI.” 11(1). https://doi.org/10.31102/alulum.11.1.2024.1-10
Hery Suharna, Dkk. 2015. “Berpikir Reflektif Mahasiswa Dalam Menyelesaikan Masalah Matematika.” KNPM V.
Hidayat, Irwan, Anik Supriani, Agung Setiawan, Adyanata Lubis, Program Pendidikan Teknologi Informasi, Fakultas Ilmu Pendidikan, Sekolah Tinggi Ilmu Pendidikan Rokania, Jalan KM Raya Pasir Pengaraian, Rambah Samo, and Rokan Hulu. n.d. “Implemantasi Aplikasi Kahoot Sebagai Media Pembelajaran Interaktif Dengan Siswa SMP Negeri 1 Kunto Darussalam.” Journal on Education 06(01).
Ismatul Aliah, Iis, and Iqbal Amar Muzaki. 2023. “Pemanfaatan Aplikasi Kahoot Sebagai Media Pembelajaran Bahasa Arab.” 6(1):18–31.
Roviati, Evi, Tadris Biologi, FITK IAIN Syekh Nurjati Cirebon, 2021. “Pengembangan Media Pembelajaran Berbasis Kahoot Pada Materi Ruang Lingkup Biologi SMA/MA X.” Jurnal Bio Educatio 6(1):38–43. https://doi.org/10.31949/be.v6i1.2650
Sagala, Artha Uli, Dita Dewi, Safira Hutagaol, Kesy Ariani Haloho, Nurul Aini, and Tangson R. Pangaribuan. n.d. Penggunaan Aplikasi Kahoot Sebagai Media Belajar Sambil Bermain Dalam Pembelajaran Bahasa Indonesia.
Sakdah, Maya Siti, Andi Prastowo, and Nirwana Anas. 2021. “Implementasi Kahoot Sebagai Media Pembelajaran Berbasis Game Based Learning Terhadap Hasil Belajar Dalam Menghadapi Era Revolusi Industri 4.0.” Edukatif : Jurnal Ilmu Pendidikan 4(1):487–97. doi: 10.31004/edukatif.v4i1.1845. https://doi.org/10.31004/edukatif.v4i1.1845
Suharna, Hery, and Nurningsih Abdullah. 2020. “Kemampuan Berpikir 4C Matematika Dalam Pembelajaran Di Masa Covid-19 Terutama Di Era New Normal.” Jurnal Matematika Dan Pendidikan Matematika 9(2):178–85. https://doi.org/10.33387/dpi.v9i2.2295
Sulistiyawati, Wiwik, Rijalush Sholikhin, Dian Septi Nur Afifah, and Tomi Listiawan. 2021. “Peranan Game Edukasi Kahoot! Dalam Menunjang Pembelajaran Matematika.” Jurnal Matematika 15(1).
Keywords | : |
Keywords:
Online Padlet, Kahoot Games, skills, mathematic Online Padlet, Kahoot Game, kemampuan, matematika
|
Galleys | : | |
Published | : |
2024-10-02
|
How to Cite | : |
Abdullah, I. H., Suharna, H., Suratno, J., & Hamid, H. (2024). WORKSHOP PEMANFAATAN MEDIA ONLINE PADLET DAN KAHOOT GAME PADA GURU SD 01 ALKHAIRAT DAN SD O4 ALKHAIRAT KOTA TERNATE. Jurnal Pengabdian Pendidikan Masyarakat (JPPM), 5(2), 215–220. https://doi.org/10.52060/jppm.v5i2.2320
|
Issue | : |