PENGEMBANGAN MIKROLEARNING VIDEO 360° PADA FENOMENA RADIASI BENDA HITAM

Tri Budy Lestari ( Universitas Negeri Jakarta )
Esmar Budi ( Universitas Negeri Jakarta )
Upik Rahma Fitri ( Universitas Negeri Jakarta )

Abstract

Universities are currently experiencing a paradigm shift in the acceptance of technology. Technology is seen as a complex and interconnected ecosystem, which facilitates the development of digital learning. This research aims to design and develop a 360° video microlearning on the phenomenon of black body radiation in modern physics courses as an efficient learning media. The research method used is Research & Development with reference to the ASSURE model modified into 4 stages. In this study, the sample used included 60 respondents from one class of physics education students and one class of physics students at UNJ. This study shows that the 360° video microlearning designed and developed can be an effective medium in helping students understand the phenomenon of blackbody radiation. The use of 360° video microlearning can have a significant impact in helping students to more easily understand the concept of black body radiation. With a visual and interactive approach, complex concepts can be simplified, thus facilitating the learning process. The final result of this research is a 360° video design that will be published on YouTube for easy access for users. After that, data collection was carried out using a validation questionnaire sheet to determine the feasibility of learning videos. Based on the validation results, the percentage of media feasibility was 96.42% and the percentage of material feasibility was 93.75%.

References

Abad-Segura, E., González-Zamar, M. D., Infante-Moro, J. C., & García, G. R. (2020). Sustainable management of digital transformation in higher education: Global research trends. Sustainability (Switzerland), 12(5). https://doi.org/10.3390/su12052107

Ali, J., Annisa, A., Wasid, A., Rahmadani, K., Fricticarani, A., & Dayurni, P. (2024). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Smart App Creator 3 Pada Mata Pelajaran Teknologi Informasi Dan Komunikasi. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 5(1), 144–150. https://doi.org/10.52060/jipti.v5i1.1843

Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. M. (2019). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers and Education, 142(August), 103647. https://doi.org/10.1016/j.compedu.2019.103647

Baharun, H. (2016). Pengembangan Media Pembelajaran Pai Berbasis Lingkungan Melalui Model ASSURE. Cendekia: Journal of Education and Society, 14(2), 231. https://doi.org/10.21154/cendekia.v14i2.610

Buckenmeyer, J. A., Barczyk, C., Hixon, E., Zamojski, H., & Tomory, A. (2016). Technology’s role in learning at a commuter campus: The student perspective. Journal of Further and Higher Education, 40(3), 412–431. https://doi.org/10.1080/0309877X.2014.984596

Dianta, A. F., Devi, C., Sarinastiti, W., & Akbar, Z. F. (2023). Media Pembelajaran Interaktif Berbasis Virtual Reality Menggunakan Video 360°. POSITIF: Jurnal Sistem dan Teknologi Informasi, 9(1), 21-28. 10.31961/positif.v9i1.1560

Diningsih, A., & Wardani, N. S. (2021). Pengembangan Game Mari Belajar Untuk Mencapai Ketuntasan Belajar Pembelajaran Tematik Peserta Didik di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 3(2), 539–548. https://doi.org/10.31004/edukatif.v3i2.375

Fitriani, V., & Susanti, D. (2023). Pengembangan Media Pembelajaran Berbentuk Microlearning Pada Materi Keanekaragaman Hayati. Jurnal Pendidikan, Sains Dan Teknologi, 2(4), 1060–1071.

Galarosa, K. J. D., & A.Tan, D. (2022). Students’ Academic Performance and Motivation in Physics Using a Microlearning Approach Via Cybergogy Learning Environment. Sci. Int.(Lahore), 34(2), 157–170. https://www.researchgate.net/publication/360561820

Ge, Z. G. (2021). Does mismatch between learning media preference and received learning media bring a negative impact on Academic performance? An experiment with e-learners. Interactive Learning Environments, 29(5), 790–806. https://doi.org/10.1080/10494820.2019.1612449

Hakiki, M., Halomoan, Fadli, R., Hidayah, Y., Zunarti, R., & Yanti, V. Y. (2024). CT-Mobile: Enhancing Computational Thinking via Android Graphic Design App. International Journal of Interactive Mobile Technologies (iJIM), 18(13), pp. 4–19. https://doi.org/10.3991/ijim.v18i13.47711

Hakiki, M., Surjono, H. D., Wagiran, Fadli, R., Budiman, R. D. A., Ramadhani, W., … Hidayah, Y. (2023). Enhancing Practicality of Web-Based Mobile Learning in Operating System Course: A Developmental Study. International Journal of Interactive Mobile Technologies (iJIM), 17(19), pp. 4–19. https://doi.org/10.3991/ijim.v17i19.42389

Hakiki, M., Fadli, R., Sabir, A., Prihatmojo, A., Hidayah, Y., & Irwandi. (2024). The Impact of Blockchain Technology Effectiveness in Indonesia’s Learning System. International Journal of Online and Biomedical Engineering (iJOE), 20(07), pp. 4–17. https://doi.org/10.3991/ijoe.v20i07.47675

John, K., Galarosa, D., & Tan, D. A. (2022). Students’ Academic Performance and Motivation in Physics Using a Microlearning Approach Via Cybergogy Learning Environment. Sci. Int.(Lahore), 34(2), 157–170. https://www.researchgate.net/publication/360561820

Lalu A, D. (2017). Pengukuran Kalor Jenis Material Menggunakan Modifikasi Persamaan. Fisika Dan Pendidikan Fisika, 2(2), 1.

Leong, K., Sung, A., Au, D., & Blanchard, C. (2021). A review of the trend of microlearning. Journal of Work-Applied Management, 13(1), 88–102. https://doi.org/10.1108/jwam-10-2020-0044

Mulhayatiah, D., Sinaga, P., Rusdiana, D., Kaniawati, I., & Oktapiyani, O. (2022). Profil Awal Kemampuan Pck (Pedagogical Content Knowledge) Dan Kognitif Calon Guru Pada Pembelajaran Fisika Modern. Jurnal Pendidikan Fisika, 10(2), 161. http://dx.doi.org/10.24127/jpf.v10i2.5751

Murtiyani, T., Muhtaj, M., Salsabila, N. F., Kurnianto, W. A., Kurniawan, Y., & Mualiyah, S. (2024). The Impact of Using Monopoly Game as Learning Media to Increase Motivation on Earth and Solar System Materials. Vocational: Journal of Educational Technology, 1(1), 33–40. https://doi.org/10.58740/vocational.v1i1.251

Nugraha, H., Rusmana, A., Khadijah, U., & Gemiharto, I. (2021). Microlearning Sebagai Upaya dalam Menghadapi Dampak Pandemi pada Proses Pembelajaran. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran): Kajian Dan Riset Dalam Teknologi Pembelajaran, 8(3), 225–236. http://dx.doi.org/10.17977/um031v8i32021p225

Nurrahmah, A., Mulyatna, F., & Karim, A. (2021). Pelatihan Pembuatan Media Pembelajaran Interaktif bagi Guru dan Dosen. E-Dimas: Jurnal Pengabdian Kepada Masyarakat, 12(3), 407–412. https://doi.org/10.26877/e-dimas.v12i3.6153

Rahayu, E. F. (2015). Manajemen pembelajaran dalam rangka pengembangan kecerdasan majemuk peserta didik. Manajemen Pendidikan, 24(5), 357-366.

Sakti, A. D., Putra, Y. I., Sabir, A., & Fitria, D. (2024). Pengembangan Media Pembelajaran Interaktif Berbasis Macromedia Flash 8 Pada Mata Pelajaran TIK. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 5(1), 1–11. https://doi.org/10.52060/pti.v5i1.1431

Saputra, D. A., Putra, Y. I., & F, F. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Adobe Animate Mata Pelajaran Animasi 2 Dimensi: Studi Kasus Smk Negeri 1 Bungo. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 4(2), 189–200. https://doi.org/10.52060/pti.v4i2.1428

Serway, R. A., Vuille, C., & Faughn, J. S. (2009). College Physics Eighth Edition. In Brooks/Cole (Vol. 57, Issue 1).

Suharni, L. T., & Fachrudin, F. (2019). Pengembangan Desain Pembelajaran dengan Model Assure di Sekolah Dasar. Jurnal Basicedu, 3(2), 976–982. https://jbasic.org/index.php/basicedu/article/download/193/pdf

Sung, A., Leong, K., & Lee, C. (2023). A study of learners’ interactive preference on multimedia microlearning. Journal of Work-Applied Management, 15(1), 96–119. https://doi.org/10.1108/JWAM-01-2022-0007

Tavares, M. C., Azevedo, G., Marques, R. P., & Bastos, M. A. (2023). Challenges of education in the accounting profession in the Era 5.0: A systematic review. Cogent Business and Management, 10(2), 0–30. https://doi.org/10.1080/23311975.2023.2220198

Xiong, Y. (2021). Research on the application of computer micro-course in teaching e-commerce in higher education. Journal of Physics: Conference Series, 1915(3). https://doi.org/10.1088/1742-6596/1915/3/032065

Yanti, F., Fauziah, F., Ridoh, A., & Tris Susanti, D. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH 8 PADA MATA PELAJARAN SIMULASI KOMUNIKASI DIGITAL. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 5(1), 173–183. https://doi.org/10.52060/jipti.v5i1.1874

Yassin, A., & Bashir, A. (2024). Student Satisfaction with The Use of Chat-GPT as A Learning Resource. Vocational: Journal of Educational Technology, 1(1), 1–7. https://doi.org/10.58740/vocational.v1i1.247

Zaldi Harfal, Novitri, M. H. (2022). Received: February 20. Jurnal Penelitian Ilmu Pendidikan, 5(1), 168–186.

Zhafirah, I., Risdianto, E., & Sutarno, S. (2022). Pengembangan Media Powerpoint Interaktif Berbasis Android Untuk Melatihkan Literasi Information and Communication Technology (Ict) Siswa Sma Pada Materi Gelombang Cahaya. DIKSAINS : Jurnal Ilmiah Pendidikan Sains, 2(2), 84–95. https://doi.org/10.33369/diksains.2.2.84-95


Keywords  :  
Keywords: Microlearning, ASSURE Model, 360° Video, Blackbody Radiation
Galleys  :  
Published  :  
2024-11-18
How to Cite  :  
Lestari, T. B., Budi, E., & Fitri, U. R. (2024). PENGEMBANGAN MIKROLEARNING VIDEO 360° PADA FENOMENA RADIASI BENDA HITAM. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 5(2), 362–374. https://doi.org/10.52060/jipti.v5i2.2326
Issue  :