PENGEMBANGAN E-LKPD BERBASIS STEAM BERBANTU CANVA PADA PEMBELAJARAN BERDIFERENSIASI DI SEKOLAH DASAR
DOI:
https://doi.org/10.52060/jipti.v5i2.2200Abstract
The problem in this study is due to the limited use of electronics, especially related to STEAM. The purpose of this research is to produce STEAM-based e-LKPD assisted by CANVA on the subject matter of matter and its changes to support differentiated learning in elementary schools. The type of research conducted is Research and Development (R&D). The development model uses ADDIE. The research sample was 27 students. Based on the results of data on the validation test, 84.09% (language), 89.28% (practicality) with a very valid category. (2) Validation test, 94.44% (teaching module), 91.66% (material) with a very valid category. Validation test, 94.64% (graphics), 97.5% (presentation construct) with a very valid category. Validation test, 76.92 (test) with valid category. The implications for the development of STEAM-based e-LKPD assisted by CANVA can be used to improve student learning outcomes.
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Keywords:
Development of E-LKPD, STEAM, Canva, Differentiated Learning
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2024-11-04
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