PENGEMBANGAN E-LKPD BERBASIS STEAM BERBANTU CANVA PADA PEMBELAJARAN BERDIFERENSIASI DI SEKOLAH DASAR

Estuhono Estuhono ( Universitas Dharmas Indonesia )
Ratnawati Ratnawati ( Universitas Dharmas Indonesia )
Ridho Bela Arista ( Universitas Dharmas Indonesia )

Abstract

The problem in this study is due to the limited use of electronics, especially related to STEAM. The purpose of this research is to produce STEAM-based e-LKPD assisted by CANVA on the subject matter of matter and its changes to support differentiated learning in elementary schools. The type of research conducted is Research and Development (R&D). The development model uses ADDIE. The research sample was 27 students. Based on the results of data on the validation test, 84.09% (language), 89.28% (practicality) with a very valid category. (2) Validation test, 94.44% (teaching module), 91.66% (material) with a very valid category. Validation test, 94.64% (graphics), 97.5% (presentation construct) with a very valid category. Validation test, 76.92 (test) with valid category. The implications for the development of STEAM-based e-LKPD assisted by CANVA can be used to improve student learning outcomes.

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Keywords  :  
Keywords: Development of E-LKPD, STEAM, Canva, Differentiated Learning
Galleys  :  
Published  :  
2024-11-04
How to Cite  :  
Estuhono, E., Ratnawati, R., & Arista, R. B. (2024). PENGEMBANGAN E-LKPD BERBASIS STEAM BERBANTU CANVA PADA PEMBELAJARAN BERDIFERENSIASI DI SEKOLAH DASAR. Jurnal Inovasi Pendidikan Dan Teknologi Informasi (JIPTI), 5(2), 230–241. https://doi.org/10.52060/jipti.v5i2.2200
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